Educators all over the globe have seen the incredible potential that virtual reality and 360-degree video possess to enhance pedagogy and stimulate the learning of our students. Often, it takes small pockets of innovative teachers to take the initial ‘leap’ and experiment with this new and alien technology. However, as I hope to show you, taking steps to integrate VR can be immensely rewarding and much less resource intensive than …
Embedding edtech in your teaching practice
Nigel Smith, MD of Courses and Learning at FutureLearn, explains how teachers can bring online learning into the classroom Educators put great stock in learning, so the idea of continuous learning and professional development shouldn’t be a hard sell. ‘Live your brand’ as marketeers say. Yet while we’ve come a long way since chalk and blackboards — to the relief …
Are your library facilities letting your university down?
James Breakell, UK Managing Director of leading library security provider, D-Tech International, looks at the impact library facilities have on a student’s choice of university and the technology available to set your library apart. The Student Experience Survey (2016), conducted by the Association of University Directors of Estates (AUDE), showed that nearly two-thirds of students listed the quality of a …
The Three E’s: Equity, English, and EdTech
The Three E’s: Equity, English, and EdTech By Lindy Ledohowski, CEO EssayJack Inc. “The fastest-spreading language in human history, English is spoken at a useful level by some 1.75 billion people worldwide—that’s one in every four of us.” (Harvard Business Review, link here https://hbr.org/2012/05/global-business-speaks-english). The English language is being written and spoken in rising numbers the world over. The number of college-level students …
Game-based learning
More than 360 million unique viewers watched a League of Legends “Mid-Season-Invitational” match. That is about 3 times more than a superbowl and 10 times more than a NBA final. The question therefore that has arisen recently, can the rise of electronic gaming create a new forefront for the education sector? The History of Game-Based Learning Game-based learning is not …
The Power of Objective Data on Student Motivations and Perspectives
Young people preparing for the marketplace of the 2020s will need more than just skills and a record of academic achievement. They need to know who they are, and what they could be bringing to the table in a wide range of settings. After all, the job they thought they were preparing for, may no longer exist; the job they …
Me3D Case Study: STEM Education: Benefits of 3D Printing in the Classroom
While highly informative, the majority of information taught in STEM courses can be rather abstract and technical. Unfortunately, this means that a lot of students will find it boring, which can decrease student engagement. According to Shelley Wright, an educator and Ph.D. student, “Starting in grade 6, student engagement begins to plummet, until about grade 9, when it bottoms out …